The site as a surface.
The same pass that made the map makes a 40-million-face textured mesh, a 42-million-point cloud, and digital surface and terrain models on a 5 cm grid. Section it, difference it against design, or drop it into the coordination model.
What it does
Photogrammetry turns the flight's overlapping frames into geometry: a point cloud of the site, a textured mesh you can spin, a digital surface model that includes everything standing, and a digital terrain model with vegetation, plant and formwork stripped out.
Take a section anywhere and read the profile against the design line. Difference this week's terrain model against last week's for a quantity. Export LAS or OBJ into the coordination model, or LandXML into the civil package — the surface leaves in the format the receiving engineer already opens.
How it works
- 01
Match the frames
Every frame is tied to its neighbours on shared features and to the RTK positions in the flight log, which fixes where each camera sat when the shutter fired — to ±1.2 cm.
- 02
Build the geometry
Dense matching returns 42 million points, then a mesh at up to 40 million faces with the photography draped over it. A ground filter separates what is standing from what is graded, giving DSM and DTM out of one pass.
- 03
Section it or export it
Cut sections, measure clearances and difference surfaces in the browser — or export LAS, OBJ, GeoTIFF and LandXML to the model, the civil package and the machine-control file.
Spec
- MESH
- 40M FACES
- POINT CLOUD
- 42M PTS
- DEM GRID
- 5 CM
- EXPORTS
- LAS · OBJ · GEOTIFF · LANDXML
40M
Mesh faces built from one flight